
WireframeVisualizee renderUI from a wireframe
Start with a grey-box wireframe. Grey boxes and labels are enough.
You typed
Make this a finished fantasy RPG inventory. Keep every panel and button where it is.
For game developers
Turn a grey-box wireframe into a finished UI screen. Describe a character or a set of props in plain words and get a sheet ready for your artists and your engine.
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Three ways in. Each one keeps what you bring and changes only what you ask for.

WireframeVisualizee renderStart with a grey-box wireframe. Grey boxes and labels are enough.
You typed
Make this a finished fantasy RPG inventory. Keep every panel and button where it is.
Your promptCharacter turnaround sheet for 3D modeling: an original hooded alchemist-ranger with a short cape, leather jerkin, potion vials on the belt and a curved staff on her back. Front, side and back views in an A-pose, neutral grey background, consistent proportions, clear materials, polished stylized game art, no text.Visualizee renderStart with a sentence. Describe the character the way you would brief an artist.
You typed
Character turnaround sheet for 3D modeling: a hooded alchemist-ranger with a short cape, leather jerkin and potion vials. Front, side and back views.
Your promptGame asset sheet: a treasure chest, a hanging lantern, a potion bottle, a short sword and a spell book in one consistent hand-painted style, evenly spaced in a row on a neutral grey background, ready to cut out. No text.Visualizee renderStart with a sentence. Name the props and the style. No drawing needed.
You typed
Game asset sheet: a treasure chest, a hanging lantern, a potion bottle, a short sword and a spell book, hand-painted, in a row.
Each page shows the input, the exact words to type and the render. Copy the words and try them on your own picture.


A grey-box wireframe, painted in your game’s art style.
See it

A turnaround and dialogue portraits of one character, on green.
See it

Every frame, button and icon of a game screen, separated on green.
See it

A clean background plate and parallax layers from a gameplay mockup.
See itThe lantern sways, the potion bubbles, the chest opens and the book glows.
Made in VisualizeeYou typedMake the props come alive: the lantern sways, the potion bubbles, the chest opens.
Video on paid plans: 768p on Hobby, 1080p on Pro, 4K on Max.
Ask for several versions and keep the one you love. Here, one screen and one prop set, two styles each.




Images at once: 4 on Hobby, 8 on Pro, 16 on Max.
Mark the area and say what to change. Everything outside the mark stays as it was.


You typedGive her a winter costume. Same sheet, same poses.
What stayedSame sheet, same poses, same faces.
On the Pro and Max plans, renders come out at 4K, not stretched afterwards, so they hold up on a board or a big screen.
Rendered at 4K on Ultra3536 x 2336This Ultra render at the 4K setting is 3536 x 2336 pixels.
For Claude Code, Codex and Cursor
Connect the Visualizee MCP connector to the agent that already works in your repo. Point it at a wireframe and ask for the screen, the sheet on green and the sprites in your assets folder.
The REST API is for build scripts without an assistant, on the Pro and Max plans.
Connect, once
claude mcp add --transport http visualizee https://visualizee.app/api/mcpThen ask for the job
Render the main menu from wireframes/menu.png in the style of art/key-art.png, then make the asset sheet on flat green and save each sprite to assets/ui/.
Start with 5 free renders. Pick a plan when you need more. Cancel anytime.
$15/mo
15 Pro renders a month
For drafts and personal projects.
$35/mo
About 120 Pro renders a month
The best quality without a separate cap. 4K images.
$80/mo
About 300 Pro renders a month
More variants at once, and the cheapest per render.
Billed monthly. Yearly saves 25%.
Bring a wireframe and your key art and get the finished screen in under a minute.
5 free renders. Sign in with Google, Apple or email. No credit card.