The level from the mockup.Then the layers.

Upload a gameplay mockup and get the background alone, the HUD and characters removed and the scenery filled in. Then the foreground as its own parallax layer.

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A 2D platformer mockup: a painted forest level with a knight jumping, two coins, a green slime, hearts and a coin counter
The same level with the HUD, the knight, the coins and the slime removed and the scenery filled in behind them
Message to Vizzy

From this platformer gameplay screenshot, make the clean background plate: remove the HUD (the hearts and the coin counter), the knight, the two coins and the green slime, and fill where they were with the scenery behind them. Keep everything else exactly as it is: the mountains, the misty pine forest, the trees at the edges, the wooden bridge platform, the ferns, the light and the camera. The level background only, ready to put gameplay on top.

Try 5 free renders

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How it works

The mockup already has the level in it. It just has the game on top.

  1. Bring the mockup.

    A gameplay mockup or a screenshot with the HUD, the hero and the enemies in it.

  2. Say what to remove.

    The HUD, the characters and the pickups go and the scenery behind them is filled in. Then ask for the foreground on flat green.

  3. Get the layers.

    One Pro render for the clean plate, one for the parallax layer, ready to key.

Recorded walkthrough

Backgrounds and parallax layers

One gameplay mockup in a chat, two Pro renders, every prompt shown, the clock on screen. Watch the recording or read the same steps below.

  1. Upload

    Start a chat and add the gameplay mockup

    A mockup, a concept screenshot or a paintover of your level with everything on it: the HUD, the hero, the pickups, the enemies. One file, Add media.

    The chat composer with the platformer mockup attached
  2. Main prompt

    Clean plate: name everything that goes, then everything that stays

    List what to remove, the hearts, the coin counter, the knight, the coins, the slime, and ask for the scenery behind them to be filled in. Then list what stays exactly as it is, and the camera. Pro quality.

    Message to Vizzy

    From this platformer gameplay screenshot, make the clean background plate: remove the HUD (the hearts and the coin counter), the knight, the two coins and the green slime, and fill where they were with the scenery behind them. Keep everything else exactly as it is: the mountains, the misty pine forest, the trees at the edges, the wooden bridge platform, the ferns, the light and the camera. The level background only, ready to put gameplay on top.

    The clean plate prompt typed into the chat with 16:9 and Pro selected
  3. Pro render, 57 s

    The clean plate

    The level with nothing on it: no HUD, no hero, no coins, no slime, the forest and the bridge filled in where they were. Click the thumbnail to see it full size.

    The clean background plate opened full size in the viewer
  4. Main prompt

    Parallax: keep only the foreground, everything else flat #00FF00

    Remove the mockup, add the plate to the chat, and ask for one layer: the foreground, exactly where it is, with the sky, the mountains and the forest replaced by flat green. One layer per render keeps the edges clean.

    Message to Vizzy

    From this background, keep only the foreground layer: the mossy wooden bridge platform with its posts and hanging vines, the ferns and rocks along the bottom, and the two large framing trees at the edges, exactly as they are, same position, size, art and light. Replace everything else, the sky, the mountains, the misty forest and the gap under the bridge, with a flat solid pure chroma-key green (#00FF00), so the foreground keys out as its own parallax layer. No shadows or glow on the green.

    The foreground layer prompt typed with the clean plate attached
  5. Pro render, 57 s

    The foreground layer

    The foreground on its own, everything behind it green, ready to key and scroll over any sky. Two renders, about 3 minutes from the upload to the second result.

    The foreground layer on green opened full size in the viewer
renders
2
quality
Pro
from the upload to the foreground layer
2:42

Timings are from send to result on Pro quality at 1K, read from the recording. Fast quality is quicker and cheaper per render. Nothing in the recording was retouched; the keyed example above is a plain chroma key of the recorded layer over a separately rendered night plate.

Examples

From a picture of the game to the plates the level needs.

The plate to the foreground parallax layer on #00FF00

The clean background plate from the first renderPrevious render
Only the foreground, the bridge platform, ferns, rocks and the two framing trees, with everything behind it flat greenVisualizee render
With the clean plate as the reference

From this background, keep only the foreground layer: the mossy wooden bridge platform with its posts and hanging vines, the ferns and rocks along the bottom, and the two large framing trees at the edges, exactly as they are, same position, size, art and light. Replace everything else, the sky, the mountains, the misty forest and the gap under the bridge, with a flat solid pure chroma-key green (#00FF00), so the foreground keys out as its own parallax layer. No shadows or glow on the green.

Try 5 free renders

Copy it, sign in free, paste it to Vizzy. No credit card.

The layer keyed over a different sky

The foreground layer on flat greenPrevious render
The keyed foreground layer composited over a moonlit night version of the level, proving it scrolls over any backgroundVisualizee render
Message to Vizzy

No render for the key: the green is removed with a plain chroma key and the foreground is laid over a night version of the same level (the night plate is a separate render: "same level background, same camera and composition, now at night, moonlit sky, cool blue mist, fireflies"). This is the layer doing its job as parallax.

Plans from $15 a month.

Start with 5 free renders. Pick a plan when you need more. Cancel anytime.

  • Hobby

    $15/mo

    15 Pro renders a month

    For drafts and personal projects.

  • Pro

    Recommended

    $35/mo

    About 120 Pro renders a month

    The best quality without a separate cap. 4K images.

  • Max

    $80/mo

    About 300 Pro renders a month

    More variants at once, and the cheapest per render.

Billed monthly. Yearly saves 25%.

Game backgrounds and parallax questions.

What the recording shows, what it takes and what to expect from your own mockups.

All questions
How do I get a clean game background from a mockup?
Add the mockup to a chat, name everything to remove (HUD, characters, pickups, enemies), ask for the scenery behind them to be filled in, and list what stays exactly as it is. The recording gets the plate in 57 seconds.
How do I split a background into parallax layers?
One layer per render. Keep only that layer exactly where it is and replace everything else with flat #00FF00, as the second step does with the foreground; then the mid ground, then the far ground. Asking for all layers in one image mixes them.
Can I get day, night or weather variants of the same level?
Yes. Use the plate as the reference and change only the time or the weather, keeping the camera and the composition. The night plate under the keyed foreground on this page was made exactly that way.
Can I run this from Claude Code or Codex?
Yes. Connect the Visualizee MCP connector (visualizee.ai/mcp) and the agent can render the plate and each layer from the mockup, key the green and write the layers into your project’s parallax setup. The prompts on this page work unchanged.
How much does it cost?
The recorded pair took two Pro renders. On the $35 Pro plan a Pro render costs about 27 cents, so that is about 55 cents. Fast quality is cheaper per render. The free start includes 5 renders with no card.
Does it work for isometric and top-down levels?
Yes. The same two steps apply: remove the gameplay from the mockup, then separate what needs its own layer (props, buildings, overhangs) on flat green. Keep the camera angle in the prompt so the tiles still line up.

Try it on your own picture.

Sign in, add a photo, a sketch or a model screenshot and say what to change. Your first render takes under a minute.

5 free renders. Sign in with Google, Apple or email. No credit card.