One character. Every view, the same face.
Upload the key art or concept with your character and get the turnaround on flat green: front, three-quarter, side, back. Then the dialogue portraits, the same face in every expression. Recorded in the app: 2 Pro renders, 300 credits, 2 minutes 51 seconds.
Free: watermarked images · personal use only · No credit card required


Message to Vizzy
Character turnaround sheet of the fox-eared adventurer from this key art, for a 2D game: the same character four times in a row at the same size, front view, three-quarter view, side view and back view, neutral standing pose, full body head to boots. Same face, orange hair, fox ears and tail, purple hooded cape, teal tunic, leather belts, satchel and lantern, same hand-painted style. Flat solid pure chroma-key green background (#00FF00) around and between the figures, no shadows, no floor, no text.
Recorded walkthrough
One character, a consistent sheet
One key art in a chat, two Pro renders, every prompt shown, the credits and the clock on screen. Watch the recording or read the same steps below.
- 1Upload
Start a chat and add the key art
The reference can be key art, a concept painting or a single approved sketch of the character. One file, Add media.

- 2Main prompt
The turnaround: four views, same size, what has to match, flat green
Ask for the views in a row at the same size and a neutral pose, then list what has to match from every side: the face, hair, ears, tail, cape, tunic, belts, satchel and lantern. Flat pure #00FF00, no floor. Pro quality, 150 credits.
Message to Vizzy
Character turnaround sheet of the fox-eared adventurer from this key art, for a 2D game: the same character four times in a row at the same size, front view, three-quarter view, side view and back view, neutral standing pose, full body head to boots. Same face, orange hair, fox ears and tail, purple hooded cape, teal tunic, leather belts, satchel and lantern, same hand-painted style. Flat solid pure chroma-key green background (#00FF00) around and between the figures, no shadows, no floor, no text.

- 3Result59 s150 credits
59 seconds later: the turnaround
Four views of one character: the same face, ears, cape and gear from every side, on flat green, ready to key. Click the thumbnail to see it full size.

- 4Main prompt
Dialogue portraits: the turnaround as the reference, six expressions
Remove the key art, add the turnaround to the chat, and ask for the portraits: the same face, same framing, a different expression each.
Message to Vizzy
Dialogue portrait sheet of the same fox-eared adventurer from this turnaround: six head-and-shoulders portraits in a 3 by 2 grid, same face, hair, ears, hood and style, each with a different expression: neutral, laughing, surprised, angry, sad, determined. Same size and framing, facing three-quarter left. Flat solid pure chroma-key green background (#00FF00), no frames, no shadows, no text.

- 5Result61 s150 credits
61 seconds later: the portraits, and the bill
Six expressions, the same face every time. Two sheets, 300 credits, 2 minutes 51 seconds from the upload to the second result: about $0.55 on the $35 Pro plan.

- 2
- renders
- 300
- credits
- 2:51
- from the upload to the portraits
Timings are from send to result on Pro quality at 1K, read from the recording. Fast quality costs 80 credits per render instead of 150. Nothing in the recording was retouched. 300 credits is about $0.55 on the Pro plan (19,250 credits for $35).
Real before and after
One reference in, a character pack out: consistent from every side
The turnaround to six dialogue portraits


Message to Vizzy
(the turnaround as the reference) Dialogue portrait sheet of the same fox-eared adventurer from this turnaround: six head-and-shoulders portraits in a 3 by 2 grid, same face, hair, ears, hood and style, each with a different expression: neutral, laughing, surprised, angry, sad, determined. Same size and framing, facing three-quarter left. Flat solid pure chroma-key green background (#00FF00), no frames, no shadows, no text.
Why consistency is the whole job
A character is only a character if it is the same one every time
Generating a good-looking character is easy; generating the same character twice is the hard part, and it is the part a game needs: the turnaround for the modeller or the rigger, the portraits for the dialogue system, the poses for the store page. Typing the description again gives a cousin, not the character. In the 60 days to Sep 29, 30 paying Visualizee accounts made game characters and 28 asked for turnarounds, poses, sheets or the same character again.
Here the character is always a reference, never a description: the key art sets it, and each sheet becomes the reference for the next, so the face, the ears and the gear hold across the whole pack. The flat green keys out into transparent sprites the same way the UI assets do. Teams use it for character bibles, rigging references, portrait sets, NPC variations and pitch decks, and hand the sheets to a character artist as a locked target.
The two sheets of the recording, and another take of the portraits



FAQ
Game character sheet FAQ
What the recording shows, what it cost, and what to expect from your own character.
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