One character.Every view, the same face.

Upload key art with your character and get the turnaround on flat green: front, three-quarter, side, back. Then the dialogue portraits, the same face every time.

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Hand-painted key art of a fox-eared adventurer with a lantern in a tavern
The same adventurer four times on flat green: front, three-quarter, side and back view, full body, same face, cape and gear
Message to Vizzy

Character turnaround sheet of the fox-eared adventurer from this key art, for a 2D game: the same character four times in a row at the same size, front view, three-quarter view, side view and back view, neutral standing pose, full body head to boots. Same face, orange hair, fox ears and tail, purple hooded cape, teal tunic, leather belts, satchel and lantern, same hand-painted style. Flat solid pure chroma-key green background (#00FF00) around and between the figures, no shadows, no floor, no text.

Try 5 free renders

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How it works

A character is only a character if it is the same one every time.

  1. Bring the character.

    Key art, a concept or a screenshot with the character in it. One clear image is enough.

  2. Ask for the views.

    Front, three-quarter, side and back in a row on flat green, and what must match from every side.

  3. Get the sheet.

    One Pro render for the turnaround, one for the portraits. The same character in both.

Recorded walkthrough

One character, a consistent sheet

One key art in a chat, two Pro renders, every prompt shown, the clock on screen. Watch the recording or read the same steps below.

  1. Upload

    Start a chat and add the key art

    The reference can be key art, a concept painting or a single approved sketch of the character. One file, Add media.

    The chat composer with the key art attached
  2. Main prompt

    The turnaround: four views, same size, what has to match, flat green

    Ask for the views in a row at the same size and a neutral pose, then list what has to match from every side: the face, hair, ears, tail, cape, tunic, belts, satchel and lantern. Flat pure #00FF00, no floor. Pro quality.

    Message to Vizzy

    Character turnaround sheet of the fox-eared adventurer from this key art, for a 2D game: the same character four times in a row at the same size, front view, three-quarter view, side view and back view, neutral standing pose, full body head to boots. Same face, orange hair, fox ears and tail, purple hooded cape, teal tunic, leather belts, satchel and lantern, same hand-painted style. Flat solid pure chroma-key green background (#00FF00) around and between the figures, no shadows, no floor, no text.

    The turnaround prompt typed into the chat with 16:9 and Pro selected
  3. Pro render, 59 s

    The turnaround

    Four views of one character: the same face, ears, cape and gear from every side, on flat green, ready to key. Click the thumbnail to see it full size.

    The four-view turnaround opened full size in the viewer
  4. Main prompt

    Dialogue portraits: the turnaround as the reference, six expressions

    Remove the key art, add the turnaround to the chat, and ask for the portraits: the same face, same framing, a different expression each.

    Message to Vizzy

    Dialogue portrait sheet of the same fox-eared adventurer from this turnaround: six head-and-shoulders portraits in a 3 by 2 grid, same face, hair, ears, hood and style, each with a different expression: neutral, laughing, surprised, angry, sad, determined. Same size and framing, facing three-quarter left. Flat solid pure chroma-key green background (#00FF00), no frames, no shadows, no text.

    The portrait prompt typed with the turnaround attached
  5. Pro render, 61 s

    The portraits

    Six expressions, the same face every time. Two sheets, about 3 minutes from the upload to the second result.

    The portrait sheet opened full size in the viewer
renders
2
quality
Pro
from the upload to the portraits
2:51

Timings are from send to result on Pro quality at 1K, read from the recording. Fast quality is quicker and cheaper per render. Nothing in the recording was retouched.

Examples

One reference in, a character pack out: consistent from every side.

The turnaround to six dialogue portraits

The four-view turnaround on green from the first renderPrevious render
Six head-and-shoulders portraits of the same adventurer on green: neutral, laughing, surprised, angry, sad and determinedVisualizee render
With the turnaround as the reference

Dialogue portrait sheet of the same fox-eared adventurer from this turnaround: six head-and-shoulders portraits in a 3 by 2 grid, same face, hair, ears, hood and style, each with a different expression: neutral, laughing, surprised, angry, sad, determined. Same size and framing, facing three-quarter left. Flat solid pure chroma-key green background (#00FF00), no frames, no shadows, no text.

Try 5 free renders

Copy it, sign in free, paste it to Vizzy. No credit card.

Plans from $15 a month.

Start with 5 free renders. Pick a plan when you need more. Cancel anytime.

  • Hobby

    $15/mo

    15 Pro renders a month

    For drafts and personal projects.

  • Pro

    Recommended

    $35/mo

    About 120 Pro renders a month

    The best quality without a separate cap. 4K images.

  • Max

    $80/mo

    About 300 Pro renders a month

    More variants at once, and the cheapest per render.

Billed monthly. Yearly saves 25%.

Game character sheet questions.

What the recording shows, what it takes and what to expect from your own character.

All questions
How do I get a consistent character turnaround with AI?
Start from an image of the character, never from a description alone. Ask for the views in a row at the same size and a neutral pose, and list what has to match from every side. The recording gets front, three-quarter, side and back in 59 seconds from one key art.
How do I keep the character the same across sheets?
Use the last sheet as the reference for the next one, as the portrait step does with the turnaround. The face and gear carry over because the render copies them from the image.
Can I get poses or animation frames?
Poses and single key frames, yes, with the turnaround as the reference and one pose per render. Full walk cycles frame by frame drift; animate those in Spine or your engine from a rig built on the turnaround.
Can I run this from Claude Code or Codex?
Yes. Connect the Visualizee MCP connector (visualizee.ai/mcp) and the agent can render the turnaround and the portraits with the key art and then the turnaround as references, key the green and save the sprites into your project. The prompts on this page work unchanged.
How much does it cost?
The recorded pair took two Pro renders. On the $35 Pro plan a Pro render costs about 27 cents, so that is about 55 cents. Fast quality is cheaper per render. The free start includes 5 renders with no card.
What if my character is green?
Use a different key colour: flat solid #FF00FF magenta or #0000FF blue work the same way. The rule is one flat colour that does not appear anywhere in the character.

Try it on your own picture.

Sign in, add a photo, a sketch or a model screenshot and say what to change. Your first render takes under a minute.

5 free renders. Sign in with Google, Apple or email. No credit card.