One finished screen. Every piece on green screen.
Upload the screen and get every frame, slot, empty button and icon separated on flat #00FF00, ready to key out into transparent sprites. Then new icons that belong to the same set. Recorded in the app: 2 Pro renders, 300 credits, 2 minutes 40 seconds.
Free: watermarked images · personal use only · No credit card required


Message to Vizzy
Game UI asset sheet extracted from this inventory screen, for import into a game engine: every reusable element separated and laid out in a clean grid with generous spacing, each exactly as it looks in the screen: the empty title bar, the coin and gem counter frames, the empty portrait frame, the empty equipment slot button, one empty parchment slot, one empty dark slot, the empty wide wooden button, and the item icons on their own without slots: the potion, the lantern, the sword, the shield, the scroll, the key, the gold coin, the blue gem. No text labels. Every element on a flat solid pure chroma-key green background (#00FF00), no shadows on the green, nothing overlapping or touching the edges.
Recorded walkthrough
A game screen, split into assets on green
One finished screen in a chat, two Pro renders, every prompt shown, the credits and the clock on screen. Watch the recording or read the same steps below.
- 1Upload
Start a chat and add the finished screen
The screen can come from anywhere: the game UI walkthrough, a mockup your team painted, or a screen an agent generated in Claude Code or Codex. One file, Add media.

- 2Main prompt
Every reusable element, no labels, flat #00FF00, nothing touching
List the pieces the engine needs: the frames, the slots, the empty buttons, each icon on its own. Ask for no text, a flat pure #00FF00, no shadows on the green and nothing touching, so every element keys and crops cleanly. Pro quality, 150 credits.
Message to Vizzy
Game UI asset sheet extracted from this inventory screen, for import into a game engine: every reusable element separated and laid out in a clean grid with generous spacing, each exactly as it looks in the screen: the empty title bar, the coin and gem counter frames, the empty portrait frame, the empty equipment slot button, one empty parchment slot, one empty dark slot, the empty wide wooden button, and the item icons on their own without slots: the potion, the lantern, the sword, the shield, the scroll, the key, the gold coin, the blue gem. No text labels. Every element on a flat solid pure chroma-key green background (#00FF00), no shadows on the green, nothing overlapping or touching the edges.

- 3Result65 s150 credits
65 seconds later: the asset sheet
Every frame, slot, button and icon from the screen on its own, on flat green, in the screen’s exact paint. Click the thumbnail to see it full size, then download it.

- 4Main prompt
More of the set: the sheet as the style, six new icons
Remove the screen, add the sheet to the chat as the style reference, and ask for the icons you still need, same look, same size, same green.
Message to Vizzy
Six new item icons for the same game, in exactly the style of the icons on this sheet: same painted look, outline, lighting and size. A battle axe, a longbow, a silver ring with a teal stone, leather boots, an iron helmet and a glowing mushroom. Laid out in one row with generous spacing, on a flat solid pure chroma-key green background (#00FF00), no shadows on the green, no text.

- 5Result53 s150 credits
53 seconds later: six icons that belong, and the bill
Six new icons in the set’s style on flat green. Two sheets, 300 credits, 2 minutes 40 seconds from the upload to the second result: about $0.55 on the $35 Pro plan. Key the green out and each piece is a sprite.

- 2
- renders
- 300
- credits
- 2:40
- from the upload to the new icons
Timings are from send to result on Pro quality at 1K, read from the recording. Fast quality costs 80 credits per render instead of 150. Nothing in the recording was retouched; the keyed example above is a plain chroma key of the recorded sheet. 300 credits is about $0.55 on the Pro plan (19,250 credits for $35).
Real before and after
From a picture of the UI to the pieces the engine needs
The sheet to six new icons in the same set


Message to Vizzy
(the asset sheet as the reference) Six new item icons for the same game, in exactly the style of the icons on this sheet: same painted look, outline, lighting and size. A battle axe, a longbow, a silver ring with a teal stone, leather boots, an iron helmet and a glowing mushroom. Laid out in one row with generous spacing, on a flat solid pure chroma-key green background (#00FF00), no shadows on the green, no text.
The green keyed out: transparent sprites


Message to Vizzy
No render in this step. The flat #00FF00 is removed with a plain chroma key (any image editor, the engine’s keyer, or ten lines of Python), and each separated element is cropped to its own transparent PNG. The sheet on this page keyed into 23 separate files.
Why the green screen
A picture of the UI is not the UI. The engine needs the pieces.
A finished screen is a mockup; the game needs each frame, button and icon as its own transparent sprite, sliced and named. Cutting them out of a painted screen by hand is slow and loses the edges, and asking for transparent PNGs directly is unreliable. A flat #00FF00 background is the trick game teams already use: the render separates the pieces, and a chroma key turns the green into clean alpha in one pass. In the 60 days to Sep 29, 33 paying Visualizee accounts asked for chroma-key green in their prompts and 64 made game items, icons, props or cards.
Because the screen is the reference, the pieces are the screen’s pieces, same paint and proportions, not new art that almost matches. The sheet then becomes the style reference for the rest of the set, so the icon you need next month still belongs. Teams key the sheet in Photoshop, Aseprite, Unity or Godot, or with a short script, slice it into sprites and drop them into the UI system. Characters and backgrounds work the same way; both have their own walkthroughs.
The two sheets of the recording, and a keyed take from preparation



FAQ
Game assets on green screen FAQ
What the recording shows, what it cost, and what to expect from your own screens.
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