3D models
Turn one to four images of an object into a textured 3D model. Pick the 3D output, give Vizzy the views, then turn the model, check it in Clay, and download the GLB.
The 3D output turns one to four images of one object into a textured 3D model. It sits next to Image and Video in the composer: pick 3D (or just ask Vizzy for "a 3D model"), give it the views, and a few minutes later you can turn the model in the chat, check its shape in Clay and download it as a GLB.
3D models are on the Pro and Max plans. On other plans the 3D toggle shows a lock. See Plans and renders.

When to use it
- Props, items and characters for a game prototype or a background scene
- A product or a piece of furniture to place in a 3D scene or an AR preview
- A quick blockout to hand to a 3D artist as a starting point
- A 3D print preview of an object you have only drawn
It is for one object at a time. A room, a facade, a landscape or a UI screen is not one model; Vizzy asks which piece you want and renders it on its own first.
How to make a model
Start from an image of the object
Attach a render or a photo of the object: whole, on a plain background, in soft even light, nothing in front of it. No image yet? Describe the object and ask for a 3D model; Vizzy renders the concept first.
Add more views if you have them
Attach up to four views of the same object - front, side, back - at the same size and in the same light. Vizzy looks at them and works out which side each one shows. You can also select one to four renders in the renders panel and press Make 3D.
Ask for the model
"Make it a 3D model", or "make a 3D model for Unity from these views". Vizzy switches the output to 3D and asks you to approve the cost.
Check it and download
Drag to turn the model. Switch to Clay to see the shape without textures, then Download the GLB.
One view or several
One view gives a model with a convincing front and a guessed back. Front, side and back views give a model that follows what you drew on every side.


The views have to agree: the same object, the same size, the same light. A handle on the left in one view and on the right in another gives the model two answers to choose between. To make the extra views from one accepted render, ask Vizzy for "the same chest from the back, same scale and light" before you ask for the model.
Standard or Pro
Pick the level in the quality menu, the same place as Fast, Pro and Ultra for images.
| Level | Model | Credits | Best for |
|---|---|---|---|
| Pro (default) | Hunyuan 3D | 900 | The most detail, textures up to 4K. Anything seen up close. |
| Standard | Tripo | 300 | Smaller files and softer textures. Background props and blockouts. |
The price is the same for one view or four, and a model takes 2 to 4 minutes. A model that fails is refunded automatically.
Textured, Clay and the download

Clay hides the textures so you can judge the shape itself - paint can make a flat surface look carved. The Download menu lists what the model has:
- GLB, full quality - the model as made, textures up to 4K on Pro. For Unity, Unreal, Godot, Blender and the web.
- GLB, lighter (2K textures) - made when the full file is over 8 MB. For mobile games and the web.
GLB opens directly in Godot, Blender and three.js, and in Unity with the glTFast package. Blender also converts it to FBX if your pipeline needs one.
What it can't do
- No rig, no animation. Every model is static; a character comes out in the pose of the image.
- No production topology. About 50,000 faces of triangles with baked textures, not clean quads with a tidy UV layout. Retopologize hero assets.
- One object per model. Rooms and scenes are isolated to one piece first.
- The back is guessed from one view. Give it the sides that matter.
- Light is painted in. Glows, reflections and shadows in the image end up in the texture.
From your own code or assistant
The same models are available outside the app: POST /api/v1/render/3d in the REST API and the render_3d_model tool on the MCP server.